代码

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using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Runtime.InteropServices;
using System.Threading.Tasks;
using System.Windows.Input;
using System.Windows.Interop;

namespace Demo
{
public class HotKey : IDisposable
{
[DllImport("User32.dll")]
private static extern bool RegisterHotKey(IntPtr hWnd, int id, uint fsModifiers, uint vk);
[DllImport("User32.dll")]
private static extern bool UnregisterHotKey(IntPtr hWnd, int id);

const int WmHotKey = 0x0312;

private static Dictionary<int, HotKey> dictionary;
private bool _disposed = false;

public int Id { get; set; }
public Key Key { get; private set; }
public ModifierKeys Modifiers { get; private set; }
public Action<HotKey> Action { get; private set; }

public HotKey(Key k, ModifierKeys m, Action<HotKey> a, bool register = true)
{
Key = k;
Modifiers = m;
Action = a;
if (register)
Register();
}

public bool Register()
{
int code = KeyInterop.VirtualKeyFromKey(Key);
Id = code + ((int)Modifiers * 0x10000);
bool result = RegisterHotKey(IntPtr.Zero, Id, (uint)Modifiers, (uint)code);
if (dictionary == null)
{
dictionary = new Dictionary<int, HotKey>();
ComponentDispatcher.ThreadFilterMessage += EventHandler;
}
dictionary.Add(Id, this);
Debug.Print($"[{Id}] {result} | {code}");
return result;
}

public void Unregister()
{
if (dictionary.TryGetValue(Id, out _))
UnregisterHotKey(IntPtr.Zero, Id);
}

private static void EventHandler(ref MSG msg, ref bool handled)
{
if (!handled)
{
if (msg.message == WmHotKey)
{
if (dictionary.TryGetValue((int)msg.wParam, out HotKey hotKey))
{
hotKey.Action?.Invoke(hotKey);
handled = true;
}
}
}
}

public void Dispose()
{
Dispose(true);
GC.SuppressFinalize(this);
}

protected virtual void Dispose(bool disposing)
{
if (!_disposed)
{
if (disposing)
Unregister();
_disposed = true;
}
}
}
}

使用

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new HotKey(Key.Space, ModifierKeys.Alt, (key) => { MessageBox.Show("Hello!"); });

参考资料

https://stackoverflow.com/questions/48935

This is a full working solution, hope it helps…

Usage:

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_hotKey = new HotKey(Key.F9, KeyModifier.Shift | KeyModifier.Win, OnHotKeyHandler);

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private void OnHotKeyHandler(HotKey hotKey)
{
SystemHelper.SetScreenSaverRunning();
}

Class:

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using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Net.Mime;
using System.Runtime.InteropServices;
using System.Text;
using System.Windows;
using System.Windows.Input;
using System.Windows.Interop;

namespace UnManaged
{
public class HotKey : IDisposable
{
private static Dictionary<int, HotKey> _dictHotKeyToCalBackProc;

[DllImport("user32.dll")]
private static extern bool RegisterHotKey(IntPtr hWnd, int id, UInt32 fsModifiers, UInt32 vlc);

[DllImport("user32.dll")]
private static extern bool UnregisterHotKey(IntPtr hWnd, int id);

public const int WmHotKey = 0x0312;

private bool _disposed = false;

public Key Key { get; private set; }
public KeyModifier KeyModifiers { get; private set; }
public Action<HotKey> Action { get; private set; }
public int Id { get; set; }

// ******************************************************************
public HotKey(Key k, KeyModifier keyModifiers, Action<HotKey> action, bool register = true)
{
Key = k;
KeyModifiers = keyModifiers;
Action = action;
if (register)
{
Register();
}
}

// ******************************************************************
public bool Register()
{
int virtualKeyCode = KeyInterop.VirtualKeyFromKey(Key);
Id = virtualKeyCode + ((int)KeyModifiers * 0x10000);
bool result = RegisterHotKey(IntPtr.Zero, Id, (UInt32)KeyModifiers, (UInt32)virtualKeyCode);

if (_dictHotKeyToCalBackProc == null)
{
_dictHotKeyToCalBackProc = new Dictionary<int, HotKey>();
ComponentDispatcher.ThreadFilterMessage += new ThreadMessageEventHandler(ComponentDispatcherThreadFilterMessage);
}

_dictHotKeyToCalBackProc.Add(Id, this);

Debug.Print(result.ToString() + ", " + Id + ", " + virtualKeyCode);
return result;
}

// ******************************************************************
public void Unregister()
{
HotKey hotKey;
if (_dictHotKeyToCalBackProc.TryGetValue(Id, out hotKey))
{
UnregisterHotKey(IntPtr.Zero, Id);
}
}

// ******************************************************************
private static void ComponentDispatcherThreadFilterMessage(ref MSG msg, ref bool handled)
{
if (!handled)
{
if (msg.message == WmHotKey)
{
HotKey hotKey;

if (_dictHotKeyToCalBackProc.TryGetValue((int)msg.wParam, out hotKey))
{
if (hotKey.Action != null)
{
hotKey.Action.Invoke(hotKey);
}
handled = true;
}
}
}
}

// ******************************************************************
// Implement IDisposable.
// Do not make this method virtual.
// A derived class should not be able to override this method.
public void Dispose()
{
Dispose(true);
// This object will be cleaned up by the Dispose method.
// Therefore, you should call GC.SupressFinalize to
// take this object off the finalization queue
// and prevent finalization code for this object
// from executing a second time.
GC.SuppressFinalize(this);
}

// ******************************************************************
// Dispose(bool disposing) executes in two distinct scenarios.
// If disposing equals true, the method has been called directly
// or indirectly by a user's code. Managed and unmanaged resources
// can be _disposed.
// If disposing equals false, the method has been called by the
// runtime from inside the finalizer and you should not reference
// other objects. Only unmanaged resources can be _disposed.
protected virtual void Dispose(bool disposing)
{
// Check to see if Dispose has already been called.
if (!this._disposed)
{
// If disposing equals true, dispose all managed
// and unmanaged resources.
if (disposing)
{
// Dispose managed resources.
Unregister();
}

// Note disposing has been done.
_disposed = true;
}
}
}

// ******************************************************************
[Flags]
public enum KeyModifier
{
None = 0x0000,
Alt = 0x0001,
Ctrl = 0x0002,
NoRepeat = 0x4000,
Shift = 0x0004,
Win = 0x0008
}

// ******************************************************************
}